Box2D for Flash Games

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中文名:基于Box2D的Flash游戏制作

名词解释:
什么是Box2D?
  Box2D是一个用于模拟2D刚体物体的C++引擎。作者为Erin Catto。Box2D使用zlib许可。zlib许可是一个自由软件授权协议,但并非copyleft。
  它已被用于蜡笔物理学、愤怒的小鸟、Rolando、Fantastic Contraption、Incredibots、Tiny Wings、Transformice、Happy Wheels等游戏的开发,[3]对于iPhone、iPad和Android游戏,可以使用Cocos2d游戏引擎和Corona Framework。

Book Description
Create amazing and realistic physics-based Flash games using Box2D

Overview

  •     Design blockbuster physics game and handle every kind of collision
  •     Build and destroy levels piece by piece
  •     Create vehicles and bring them to life with motors

In Detail


Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself.

"Box2D for Flash Games" will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing.

The book analyzes two of the most played physics games, and breaks them down to allow readers to build them from scratch in a step-by-step approach.

By the end of the book, you will learn how to create basic primitive bodies as well as complex, compound bodies. Motors will give life to cars, catapults and siege machines firing bullets, while a complete collision management will make your game look even more realistic.

If you want to make full Flash games with physics, then Box2D for Flash Games will guide you through the entire process of making a Flash physics game.

What you will learn from this book

  •     Create a physics world with gravity
  •     Manage materials assigning physics properties
  •     Interact with physics bodies using mouse or keyboard
  •     Build vehicles with joints and motors
  •     Handle every kind of collision
  •     Add forces and impulses to bodies
  •     Turn your graphic assets into physics bodies
  •     Fire bullets and destroy bodies

Approach


This book is a step by step guide to create games with Box2D explained in a simple and friendly way.

Who this book is written for

Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don’t have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

Cover
Box2D for Flash Games_36701
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